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Leelee Stone
Leelee Stone

Managing Game Scripts During Localization Work

Working with game scripts during localization turned out to be more complicated than I expected. Dialogues, story descriptions, and system messages are all connected, so even a small change in wording can affect multiple parts of the game. I also noticed that scripts often need to match gameplay timing and UI elements, which adds another layer of complexity. Keeping everything aligned across different languages feels challenging, especially when updates are frequent and content changes over time.

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Penn
Penn
6 days ago

I have dealt with similar issues, and a structured game localization workflow helped a lot. Scripts, UI text, and documentation were handled together using consistent terminology and quality checks. Translation memory and glossaries played an important role in keeping dialogue stable across updates. While going through click here, I found clear explanations about how game scripts are localized alongside other content and how testing helps ensure everything works correctly inside the game.

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